Course details
The 3ds Max training courses provides a thorough introduction to 3ds Max software that will help new users make the most of this sophisticated application as well as broaden the horizon of existing self- taught users. The practices in this training course are geared towards real-world tasks encountered by the primary users of 3ds Max: Professional in Architectural, Interior Design, Civil Engineering, Mechanical Engineering and Production Design Industries.
- Identifying the Work Area and Creating Primitives
- Getting to know the interface Customizing
- Setting Units and Grids
- Primitives
- Customizing
- Setting Units and Grids
- Primitives Modifying Parameters
- Transformations
Working with Objects
- Display and Selection methods
- Cloning
- Grouping and Ungrouping
- Alignments, Snaps
- Hold and Fetch, Mirroring
- Basic Rendering
Working with Splines and Compound Objects
- ArraysWorking with Splines
- Editing Splines
- Compound Objects
Working with Modifiers
- Types of Modifiers
- Applying Modifiers
- Modifier Stack
- Instanced Modifiers
Types of Modeling
- Editable Mesh Modeling
- Editable Poly Modeling
Materials and Maps
- Material Editor
- Material Editor Options
- Material Properties
- Material Types
- Rollouts in Material Editor
Working with Lights and Cameras
Cameras, Lights
Advance Lighting and Rendering
- Creating Photometric Light
- Photometric Light Parameters
- Sunlight and Daylight
- Light Tracer, Rendering
- Atmospheric Effects
- Mental Ray Rendering
Animation
- Identifying Animation Tools
- Using Time Controls
- Working with Keys
- Time Configuratio
Creating Camera Walk through Animation
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